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Tournament - Whole - Mobile_1.webm
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Tournamet - Whole - Desktop_1.webm
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Industry:
Cloud Gaming
Roles:
UX/UI Designer
Customer type:
B2C
Region:
Dubai, UAE
Challenge:
Making Competitive Gaming More Accessible
Deliverables:
- Stakeholder Interviews
- Competitive Analysis
- Workshops
- Mockups
- Prototypes
- Usability Tests
- Executive presentations
- Design Hand-off
</aside>
What is Arium?
<aside>
Tizer ( have a good ending to use for intro).mp4
</aside>
<aside>
Gamers loved competing but found tournament systems confusing and hard to use. Our goal was to create a simple and easy-to-use experience for everyone involved.
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Understanding the Problem
listen to stakeholder helped define our goals

We first gathered input from stakeholders to understand business goals and player needs.
This helped us define key features and constraints.
Planning with a Clear Process Helped Us Stay on Track